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KenseiKitsune
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PostSubject: Any takers?   Sun Sep 09, 2007 10:31 pm

Thinking about trying out an old favorite setting of mine... called After the Fall. Anyone interested in this setting at all?

Heres the basic idea around the setting.

----
After the Fall is set in the Gemini star system two thousand years after the Universe was ripped asunder by a grand disaster. The exact details are not known, but during the great Galactic Dominion, mankind was spread across the entire galaxy. In his thirst to explore even further he punched through the delicate dimensional barriers into a thousand other realms. This caused a great collapse that caused half of all things in existence to cease. In addition the warp gates (mankind's means of moving across the galaxy) stopped working. Effectively stranding those colonies that man had established.

Now, in the Gemini system, life continues, albeit far different from what it used to be. Groups constantly vie for power, and the fragile human genome, warped by the circumstances of the fall, mutates in ways previously never experienced. Magic resurfaced in the wake of the fall, and is now practiced by a variety of people, for any number of reasons.

Unlike my original setting, I am altering this that Anthros are the primary people of the Gemini system. You can play just about anything, from Cyborgs, to Mutants, to Wizards... To Cyborg Mutant Wizards. heh

Be creative.

----

This setting is Sci-Fantasy and I won't be designing exact specs for weapons, ships and such, but basically any sort of item you would find in most science fiction settings, as well as fantasy settings. So a character could use a reliable laser rifle, and have an enchanted sword for back up (or perhaps an enchanted laser rifle, heh). Feel free to get creative.

Heres the Solar System itself (Which should be explained now as it is important to the setting, obviously, heh)
----

The star system is a binary system. The stars, Nemesis and Solas each have planets that orbit around them.

Nemesis and its planets

Nemesis
Nemesis is named such for its tendancy to spew massive solar flares that disrupts communication signals, and occasionally obliterate satelites, colonies, and starships that near it...

Tetran - A planet of roiling volcanic activity, whose surface is often completely molten. Occasionally passes into the corona of the Red Giant Nemesis.

Ecu - Is a planet of rock. Solid rock. It is also abnormally shaped, being slightly oblong. The temperatures here can get quite high, but nothing compared to Tetran.

Philos - A planet of deserts. Unlike Arcave, which is capable of supporting life, this planet's atmosphere is composed primarily of acidic gases. Corporations sometimes mine materials here, as well as collect chemicals.

Arcave - Arcave is another desert planet. It possesses a breathable atmosphere, but conditions are harsh, and few live on this planet, save for mining operations. The most well known inhabitants of Arcave are a race of Stable Mutants that are adapted perfectly to the harsh weather. They call themselves scorpions and do possess a hard, almost chitinous plating on their bodies. Most settlements on Arcave are underground, as the surface tempertures can be unbearable. Only the desperate or foolish venture long on the eternal sand dunes of the surface.

Solas and it's planets

Solas
Solas, the Blue Dwarf. As all Blue Dwarves are, it is a super condensed star that burns very brightly. A great ribbon of fire often connects the stars of Solas and Nemesis. This great ribbon has never passed directly across a planets, but, it is greatly feared that it one day might.

Vesperr - Vesperr is a roiling ocean of gases and chemicals. Most factions use Vesperr to mine raw resources. Vesperr has twelve moons which are all quite unremarable, but are often mined for minerals.

Deus - The Great Machine God. Deus is a massivce orbital platform that orbits around the gas giant Vesperr. It is ruled by the Church of Deus, who worships the place itself as a god. For it's part, Deus is sentient. The millenia of caring for it's human wards, however, ahs warped it's sensibilities, and it truly believes itself a god. Deus is the home of the most advanced technology in the Gemini system, including much lost technology. Most factions have a presence here, but are careful to not upset the Church. Deus itself actively mines Vesperr (It dispatches automated probes), and it's numerous moons for materials and resources.

Makara - Makara is an Ocean World. No land is known to exist anywhere in it's composition. Though the waters may look inviting, and sunsets, tremendous, Makara has a toxic and corrosive atmosphere, and those seas are not composed of water. The occasional luxury liner inhabits this planet, but incredibly large native sea creatures have been known to eat such cruises...

New Eden - New Eden. It was once a tropical paradise world, much like its name reflects. However, it is now an Urban Nightmare. The city of New Eden covers the entire planet. This planet plays host to all factions, and is often the least lawful. About three miles above New Eden's atmoshpeher, three large semi-circular plates orbit the planet. These plates are huges, several thousand miles in size, and often block the sun out on the planet's surface.

Damoroth - Damoroth is a planet much like earth in climate. It has it's ice caps, its jungles, and its deserts. Damoroth is the home of most of the magically inclined factions. It is also the site of numerous wars for factions trying to claim more hospitable land.

---

I'll be posting the information on the Factions as soon as I can dig them up.
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PostSubject: Re: Any takers?   Sun Sep 09, 2007 10:50 pm

Ah, a linky to the original post is in order I think.

That could be good reference for character ideas. Smile

http://tb.syntheticstream.com/forums/PostView.aspx?postid=179734
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PostSubject: Re: Any takers?   Sun Sep 09, 2007 10:54 pm

I'm already very interested in this 83 I'd love to see this rp happen!
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PostSubject: Re: Any takers?   Sun Sep 09, 2007 11:00 pm

heh, thanks. Smile

This RP was a labor of love, and it came into being over the course of several months, it took a lot of work. Not that you could tell based on this, but the factions especially took a lot of time.

Unfortunately, I could never get myself to write up all the information on the various factions.

ok, warning, data load in next post!
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PostSubject: Re: Any takers?   Sun Sep 09, 2007 11:04 pm

I'll be looking forward to it =D
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PostSubject: Re: Any takers?   Sun Sep 09, 2007 11:11 pm

---This Post to be edited---

In the Gemini Star system, a number of groups have formed. These factions represent a number of views on life and the society of the people of the system. Life is hard and often violent in this dystopic world, so it is hardly any wonder that people flock together with others of similar outlooks. In some cases, religion is the deciding factor, but there are only three or four “real” religions in the Gemini system. Other times, it is occupation, origins, or even not having anything in common with anyone else.

As there is no real
government, any group that has the power can seize territory and protect or ravage it.


Synopsis – Brief Summary of Each Faction

Brotherhood of Archaes - Historians and Archaeologists
Church of Deus - Worshipers of the Great Machine Deus
Church of the Divine Spark - Genetic Engineers with faith
The Department - Police force for hire
Dragons - Consummate philosophers and martial artists
Explorators - Explorers obsessed with discovery
Fraxis - Smallest corporation; specialty - Genetics
Keepers - Mutant Activists and Pacifists
Magisters - New-age mage guild
Neo Zionists - Order of Psionic mutants
Night Lords - Street Gang and Mercenaries
Nivek - Second largest corporation; specialty - robots
Order of Equity - Believers in balance and justice
Shadow Net - Criminals who rely on magic
Sons of Gorgon - Mutant supremacists and revolutionaries
Syndicate - Organized crime families
Technocrats - Followers of technology
Walkers - Worshipers of magic and magical energy
Wolves - Brutal street thugs, believe in survival of the fittest
Zaibatsu - Largest corporation; specialty - Cybernetics

---

Brotherhood of Archaes
“How can we move into our future, without knowing our past?”

The Brotherhood of Archaes is a society dedicated to uncovering the past, truth, and new technology. Unlike the Explorators, whom are interested with discovery in and of itself, Brothers (or Sisters) are interested in restoring mankind to his former glory by uncovering the secrets of the past.


Appearance: No two Brothers look the same, most wear a number of small trophies from their past explorations, but nothing, aside from that, actually gives away that one is a member of the Brotherhood.

Territory: The Brotherhood maintains its headquarters, a small space station, near the inactive warp gate at the edge of the solar system. Once every year they try to activate the warp gate, with no luck. They maintain outposts, however small, on most worlds.

Organization: The Brotherhood has a loose hierarchy based on who discovers how much in a year. Rankings change accordingly each year, but only a few of the higher ups ever pay attention to the numbers.

Skills/Abilities: All members of the brotherhood are skilled archeologists.

Thoughts on:
Clones: See clones as an excellent source of manual labor.

Mutants: Most are indifferent to mutants.

Psions: Psions with ESP are well regarded, indifferent to others.

Magic: As with, Psions, Mystics who can divine information are well regarded, most are not liked, however, because the Brotherhood often competes with them over lore.

---

Church of Deus

“Praise be to the Great Machine, for he watches and cares for us.”

The Church of Deus is a religious organization that worships the great machine Deus, an orbital platform at least the size of a planet. Deists follow the teachings and will of Deus itself, as Deus is gifted with sentience. They maintain, repair, and restore the great machine as necessary, in addition they often work on building probes and machines that service Deus.

Appearence: Deists are most often seen wearing simple but sturdy Engineering uniforms. However, when not working on machinery, Deists wear long grey, silver, or white robes, emblazoned with a cog (The principle iconography of the Church). The color of the robe is based on rank, only the highest ranks wear white, mid rank is silver, grey is lowest rank. Also, most (if not all Deists) are heavily augmentmented with cybernetics. These are never natural looking prostjetics, either.

Territory: Deus is the headquarters of the Church of Deus, but small groups work elsewhere furthering the goals of their belief. Off of Deus, the highest concentration of Deists are on the orbital platforms of New Eden (They help maintain these massive structures).

Organization: Deus has a highly structured and rigid heirarchal structre. However, rank (aside from colors of robes) is never readily apparant to outsiders. Deists all have an internal sensing implant that detects rank of nearby members.

Skill/Abilities: Most members of the Church of Deus are highly skilled Mechanics, Engineers or Programmers, however admittance in the church requies only a devotion to Deus. Any deficiancies in the body are quickly repaired with the use of Cybernetics. Any exceptional abilities are far more likely the product of Bionic or Cybernetic augmentation, than anything else.

Thoughts on:
Clones: Really have no particular interest in clones. Much more interested in the reproduction of humans through the use of android and cybernetic technology. Clones are allowed admittance into the church, but are heavily monitored.

Mutants: No opinion, one way or the other.

Psions: Self admitted psions are monitored, but they are not interfered with. A sub sect of Deists called Machinists has Psionic abilities related to machinery and computers. They are considered the elite of the church of Deus.

Magic: Magic is not forbidden members of the Church, but there is little interest in it, with the exception of Technomancy and Artificy.

---

Church of the Divine Spark

“Salvation is contained within, Brother, not without.”

No other faction is considered quite as eccentric as the Church of the divine spark. All members of this church are taught at a very young age, the vagaries of genetics. Day in and day out, they strive to bring mankind into a new golden age, by altering the genetic structures of themselves, and of their clone test subjects. Infact, over half of the members of this church are clones.
Every member of this faction has his or her own belief as to what the true nature of human existence is meant to be, and by manipulating their own genetic codes and forcing “evolution” down their own path, they seek to prove their genetic model above all others. As such, members seldom look entirely human, and may look completely alien. As their genetic tampering may cause disabilities, most are fond of using cybernetics as well.
Diviners are led by an almost legendary being known as the Master. The Master is something akin to a great genetic soup. Once it may have been human, but in the great Diviner Monastery on the planet of New Eden, it sits in a vat as a mindless blob of flesh. Despite its apparent non-sentience, Diviners still revere it as the founder and leader of their order.
Because of it’s rather unique outlook on life, most members of this church are regarded with some level of fear by most “normal” people of society, and legends of forced evolution and mutation on unwilling subjects abound. However, for the most part, this faction is interested only in their own personal enlightenment and improvement. There are a few bad eggs, of course, and these tend to sway a great number of opinions regarding the sect. It was a Diviner who created the zombification virus, in an attempt to create a means for immortality. Although he was quickly expelled from the order and publicly chastised by its members, most saw him as an average member of the faction.
Today, Diviners continue their search for the perfect genome pattern. They develop the cures for many afflictions, which is their main source of income. The Fraxis Corporation has made many attempts to “buy out” the church, especially in recent years, but they are rebuffed every time.

Appearance: Diviners often wear simple brown or red robes with a band around their arm that denotes rank, branch and position within their order. Only Priests (those whom teach and spread the word of the genetic golden age) are allowed to wear red. Aside from mode of dress, most vary wildly in appearance, few if any, retain an entirely human appearance. All Diviners shave their heads and are bar-coded on their upper back.

Territory: The largest (and most ornate, as well) number Cathedrals and Monasteries of the Church of the Divine Spark exist on the world of New Eden, where their order was founded. Other worlds are a little more hostile to their doctrines, especially worlds like Damoroth where anti-mutant sentiments are most fierce. In addition, due to their rivalry with the Church of Deus, no churches or monasteries are found on Deus, though, there are individual members who practice their religion there.

Organization: The Church has a very tight organization, with advancement based on how well one serves the church, their advances along their own personal evolution, and seniority. In addition all members of the church must undergo a time where they travel and see the world, a Journey. This happens soon after their first few genetic manipulations. The purpose is to gather experience and perspective, and thus be all the more effective for it. This period of travel typically last from half a year to well over a year, but there is no stigma on taking longer. Anyone who has yet to undertake this journey is considered a neonate in rank.

Skills/Abilities: Most Diviners are Genetic Engineers. Those who do not have the intellect or knowledge to be engineers are not turned away, however, and often serve the church in whatever capacity they can. They are also allowed, as nominal church members, to partake in evolution, by submitting as test subjects to their brethren. The mutational quality of the order sees to it that the Diviners have a wide range of inhuman abilities and often possess freakish powers. All Diviners are taught a form of “soft” martial arts that involves flips and throws, in order to defend themselves.

Thoughts on:
Clones: Clones maintain entire branches of the Church. In many ways, clones are used as fresh starts, from a genetic point or view.

Mutants: Mutants are regarded, not only as equals by the Diviners, but also as interesting subject matter. Many Diviners were naturally born mutants before ever joining the order.

Psions: Psions are seen much as mutants are by the order. However, psionic powers are far harder to engender through genetic manipulation, so they are most heavily sought after as converts.

Magic: Diviners have almost no opinion about magic. They neither revere, nor revile magic. Some of the order practice magic, (especially Biomancy) but these are the minority. Magic is often considered secondary to science.

---

The Department

“We got a request for backup, one of our clients has a delinquent account.”

---

Dragons

“The power of the fist is far outweighed by the power of words.”

---

Fraxis

“Fraxis – Building a better you for tomorrow, today!”

---

Keepers

“Sure I’ve got six arms, and regenerate as fast as I take damage, but the differences are only skin deep, right?”

---

Magisters

“Magic is a gift meant to improve our lives. We must study it to learn how.”

---

Neo Zionists

“Magic, Machines? Bah, all are subservient to the mind.”

---

Night Lords

“What’s that? You’re lost and in this neighborhood? Shame… We’ll protect ya, but it’ll cost you a pint.”

---

Nivek

“Nivek Incorporated - Remember, if they’re not human, its not slavery.”

---

Order of Equity

“I’m sorry sir, but you’ve upset the delicate balance. For this, you must die. I’m sorry for the inconvenience.”

---

Sons of Gorgon

“Your time is over human. It’s our time now.”

---

Syndicate

“All these freaks, and all this magic. It just gets in the way of the old ways of doing things.”

---

Technocrats

“Magic is a lie. It tore our universe apart. You can only really rely on technology.”

---

Walkers

“Technology? I walk the lines of the old way, what is technology to me?”

---

Wolves

“Gimme that wallet, and I won’t break your face.”

---

Zaibatsu

“Zaibatsu – Paraplegic? No problem! Buy one set of limbs, get another set free!”

Zaibatsu is a huge mega conglomerate. It existed as far back as before the great cataclysm, and was setting up a branch office in the Gemini system when the fall came. Zaibastsu dominated the sale of technology and weapons for hundreds of years before competition arose in the form of the other corporations, one of which, Fraxis was actually split off from Zaibatsu itself. Rivalry between Fraxis and Zaibatsu is particularly fierce. For the Zaibatsu, money is all that matters. They are well known to perform experiments on unwilling subjects (most often clones).
Zaibatsu is headed up by a shadowy organization in its top rungs that decides what Zaibatsu's next moves will be. Most employees have never even heard of this group and insist that the board of directors and shareholders run things.
Most people regard Zaibatsu with a simple buyer to seller feel. Zaibatsu maintains decent customer relations and receives notice because of it. However, they are quick to turn a blind eye to suffering if they cannot make money out of a situation.
In modern years Zaibatsu wars openly with the other Corporations, and often sends and defends against corporate spies.

Appearance: Most employees dress appropriate to their individual jobs. Scientists in lab coats, security in simple black, and businessmen in business suits. Members of the Zaibatsu corporation also are typically outfitted with Cybernetics. Always, do they carry an ID card.

Territory: Zaibatsu is based primarily on the planet of New Eden, but has a business presence on all the inhabited worlds. The second biggest corporate holding is on the Mega Structure, Deus, where they lease ten city blocks worth of space from the Church of Deus (whom in return, receives free stuff).

Organization: Has a simple but effective ranking system based on merit and political pull.

Skills/Abilities: There is no set list of skills, but most effective members of the organization have good people skills, a good number of contacts, and at least passing knowledge of Cybernetics.

Thoughts on:
Clones: Clones are a product, and though Zaibatsu does not produce nearly as many as Fraxis, they regard them as a non-people, and market only to Clone owners.

Mutants: most members of Zaibatsu see mutants in a very unfriendly light. Zaibatsu often spreads fear of mutants in their propaganda to spark the sales of their self-defense systems.

Psions: Psions are reviled by Zaibatsu. Any creature that can walk into a place of business unarmed and destroy or loot it without difficulty is a menace to be destroyed.

Magic: Only slightly better than Psions, and only because mystical energy can be detected.


---

These are all the factions. Characters do not need to be part of a faction, but there they are. You can alos formulate your own factions if you are so inclined. I'll edit when I can recall pertinant information.

Smile

---
Edit Info -

1.3 - All futher "editions" will be new posts entirely.

1.2 - Discovered the limiations of post size, lol

1.1 - Added information for the Shadow Net (since Roxy was thinking og playing one)

1.0 Last edit, added more info on the Church of Deus.


Last edited by on Sun Sep 16, 2007 12:43 am; edited 4 times in total
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PostSubject: Re: Any takers?   Sun Sep 09, 2007 11:23 pm

http://tb.syntheticstream.com/Forums/PostView.aspx?postid=203117

Link to the last place I ran it. The earlier post was a setup post, to see if anyone was interested, much like this one, heh.
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PostSubject: Re: Any takers?   Mon Sep 10, 2007 11:01 am

Hm... Don't have time to read through the whole thing now, but I could definitely see myself joining. If you'd like, since the LK portion of the forum doesn't seem to be going anywhere, we can remove that and give you your very own section. Smile

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PostSubject: Re: Any takers?   Mon Sep 10, 2007 4:05 pm

I would love join this =D I simply adore dystopian settings XDD
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PostSubject: Re: Any takers?   Mon Sep 10, 2007 4:28 pm

Hehe, I told Kensei if there was enough interest we could do that =D Seeee Kensei? ^_^
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PostSubject: Re: Any takers?   Mon Sep 10, 2007 5:23 pm

Aye, you did tell me that. Smile

Well, if you really want to move things around a bit, I won't stop you. One thing though... I can be a little... irresponsible when it comes to posting in RPs I have made. :p

About reading the whole thing: Not all the information is up there yet anyway, heh. I never did get around to a full description of most of the factions, but ultimately most of them didn't really need much description. Take all the time that ye need for the reading.

*chuckles*

Anyway, I look forward to retreading this setting. It was lots of fun for me the first time 'round. Also, I'd be glad to answer any questions about the setting, or the factions. Very Happy

Edit: typos typos typos

Edit II: The Return: heh... Actually, if you want to put a forum of its own for this, I'd recomend a new one (If that possible). Wouldn't want to replace something people have worked on and eventually hope to return to. Ultimately, if nothing else, I'm fine with posting this in the General RPG section (Was my initial intent, actually).
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PostSubject: Re: Any takers?   Mon Sep 10, 2007 7:11 pm

Me join! =D
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PostSubject: Re: Any takers?   Mon Sep 10, 2007 10:46 pm

Yay! Interest! Smile

Alright, I'm happy with the returns, Roxy mentioned something about looking into it, as well.

It will take me a while to get the setting steup (not to mention design a character, though I may convert my previous character for use in this itteration of the setting).

If this goes well I may try other RP settings that I have... (I have two Fantasy settings, and a Horror/Fantasy setting that I could try).

Not getting ahead of myself, we'll see how this RP goes. Smile

As I said, if there are any questions, feel free to ask them. Very Happy
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PostSubject: Re: Any takers?   Tue Sep 11, 2007 8:06 pm

Got milk?



You did say *any* questions.
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PostSubject: Re: Any takers?   Tue Sep 11, 2007 8:54 pm

Unfortunately, no I don't have any milk. Sad
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PostSubject: Re: Any takers?   Tue Sep 11, 2007 11:13 pm

ROFL
I already have a very basic character idea 83 I can't wait for this to come out ^^
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PostSubject: Re: Any takers?   Tue Sep 11, 2007 11:50 pm

Whatcha have in mind?

When I know the sorts of characters people are going to play, the more likely I can set this up properly. Smile

Personally, I have an initiate to the Church of the Divine Spark, that I played before, that I'll likely convert for this play through. Very Happy
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PostSubject: Re: Any takers?   Wed Sep 12, 2007 9:13 am

I thought about playing an assassin :3
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PostSubject: Re: Any takers?   Wed Sep 12, 2007 9:37 am

An assassin could be fun.

I've decided on playing a Priest of the Divine Spark (Priests who hope to create a new golden age by discovering the perfect genetic structure).

I have a basic character sketch on my dA page, but the full details I save for later when I have the time and am not dead tired...
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PostSubject: Re: Any takers?   Wed Sep 12, 2007 6:48 pm

I think I'll have a Wolf character and a Shadow Net character...seeing as I haven't played any badguy in what seems like forever. If at all. XD
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PostSubject: Re: Any takers?   Thu Sep 13, 2007 8:08 am

I am soon finished with a character sheet. I just need his history, apperance and other minor things decided x)
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PostSubject: Re: Any takers?   Thu Sep 13, 2007 8:23 am

heh, I was about to post a general usage character sheet too. heh
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PostSubject: Re: Any takers?   Thu Sep 13, 2007 6:04 pm

FRAK!

...

I just edited the factions list with information on the Shadow Net...

After editing, I discovered that there is a limitaion in post size, so I copied the text and deleted it. Then I went to post the new info on the Shadow net in a new post, but somehow... clipboard was filled with a screenshot rather than what I just typed...

Knew I should have put it in a notepad first... grr...

*Starts typing Shadow Net entry... again*
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PostSubject: Re: Any takers?   Thu Sep 13, 2007 6:30 pm

Will edit this later... I've lost the will type thanks to my ordeal with the editing. :p

---

Shadow Net

--Placeholder description until I flesh it out--

Shadow Net is a criminal organization that smuggles, runs protection and hires out to do "wet work". They hate, and are in turn hated by, both the Syndicate and the Magisters. The former, because they are effective competition, the latter because they sully the name of magic amongst the general populace.

--Placeholder description until I flesh it out---

Appearance: Shadow Net members dress so as not to attract attention to themselves. They prefer to blend in. Amongst their own they wear stylized masks (as designed by the wearer) both as a means of identification and for ceremonial purposes.

Territory: There are three main centers of operation on New Eden, Damoroth and a Shadow Net maintained Space Station on the outer rim of the system. Shadow Net can be found, however, anywhere.

Organization: Shadow Net is unorganized by long tradition. Individual members are given a wide berth to do as they please, so long as it doesn't interfere with their superiors. Members are only accountable to their immediate superior and the lord of their house.

Skills/Abilities: All initiates to the Shadow Net are taught Shadowmancy, both for concealment and attack (solidified shadow blades, summoned shadow creatures and life draining shadows). Most members know one or two other schools of magic.

Thoughts on:
Clones: Clones are seen only as products or tools. They are treated as such.

Mutants: No particular opinion about mutants. Mutants that serve the order cannot be so deformed as to draw attention to themselves all the time (Actually easier than one might think, especially on New Eden).

Psions: Openly despise most Psions. The ability to be completely concealed and undetectable, even while attacking is greatly envied. There are currently no Psions serving the Shadow Net, at least not openly.

Magic: The Shadow Net was formed on a combination of magic and intimidation. Members are told to take, steal, buy or otherwise acquire any and all magical knowledge they can.
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Roxy90
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Number of posts : 131
Age : 27
Location : Hicktown, USA
Registration date : 2007-08-07

PostSubject: Re: Any takers?   Sat Sep 15, 2007 6:52 pm

Right...I've already concocted me first charrie. http://roxy90.deviantart.com/art/Shadow-Net-Charrie-Enid-64977261

Her profile is still incomplete, but I like 'er. <3
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PostSubject: Re: Any takers?   

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Any takers?
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